Posted on 15 April 2010 by tanith6227
Way back in July 2008, we discussed the possibility of Bioshock creator 2K Boston working on a new XCom game. This week, 2K confirmed that they are leveraging the XCom license:
2K Games announced that XCOM®, the re-imagining of one of gaming’s most storied and beloved franchises, is currently in development at 2K Marin, the studio behind the multi-million unit selling BioShock® 2.

War of the Worlds, fool!
It sure has been a while since we played an XCom game! Remember the time Mike made so much money that he broke the game? I wonder what 2K has in store (emphasis added)?
Currently in development exclusively for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, XCOM combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it into a tense and unique first-person shooter experience.
XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity– and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.
I don’t like jumping to conclusions, but I confess that I’m a little confused by the decision to turn one of the best Turn-Based Strategy games ever into a story-driven FPS. Personally, a lot of the drama and fun of the original XCom games was the narrative that I created myself from one mission to the next across the campaign to save Earth. I also confess that I find it a bit hard not to be cynical and assume that the retro look and setting were chosen so that assets from Bioshock and Bioshock 2 could be re-used.
On the other hand, the new game could be treated as a kind of prequel that sets up the aliens’ 1999 invasion, and it’s not impossible to get exciting tactical gameplay in a FPS – the SWAT series managed this well enough, for example. Properly done, dealing with the enemies in first-person could be pretty intimidating and fun. Plus, it wouldn’t be the first time that making substantial changes to an old franchise worked out ok.
One way or another, it seems that the old XCom is dead. What do you think of these developments, readers? Is this an opportunity for XCom to be reborn … or should the dead have been allowed to rest?
Filed under: Games | Tagged: 2K, 2K Boston, 2K Marin, Bioshock, Bioshock 2, SWAT, XCOM | 6 Comments »