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	<title>Objective 514</title>
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	<description>All 514, all the time</description>
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		<title>Objective 514</title>
		<link>http://objective514.wordpress.com</link>
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			<item>
		<title>On Universality</title>
		<link>http://objective514.wordpress.com/2009/11/26/on-universality/</link>
		<comments>http://objective514.wordpress.com/2009/11/26/on-universality/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 07:19:07 +0000</pubDate>
		<dc:creator>Pale Horse</dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[Jean-Claude Van Damme]]></category>
		<category><![CDATA[Universal Soldier]]></category>
		<category><![CDATA[Universal Soldier: Regeneration]]></category>
		<category><![CDATA[Doph Lundgren]]></category>
		<category><![CDATA[Andrei Arlovski]]></category>

		<guid isPermaLink="false">http://objective514.wordpress.com/?p=791</guid>
		<description><![CDATA[I&#8217;m excited about this &#8211; really, genuinely, unironically excited. Yes, I know what you&#8217;re going to say, so say it carefully&#8230; you&#8217;re treading on my dreams.

       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=791&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;m excited about this &#8211; really, genuinely, unironically excited. Yes, I know what you&#8217;re going to say, so say it carefully&#8230; you&#8217;re treading on my dreams.</p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/11/26/on-universality/"><img src="http://img.youtube.com/vi/RpjxK5i4EDM/2.jpg" alt="" /></a></span></p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Pale Horse</media:title>
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		<title>Move Over Xphone, It&#8217;s The Robogeisha</title>
		<link>http://objective514.wordpress.com/2009/11/16/move-over-xphone-its-the-robogeisha/</link>
		<comments>http://objective514.wordpress.com/2009/11/16/move-over-xphone-its-the-robogeisha/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:53:51 +0000</pubDate>
		<dc:creator>rustedangel</dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[Robogeisha]]></category>

		<guid isPermaLink="false">http://objective514.wordpress.com/?p=789</guid>
		<description><![CDATA[Looks like the xphone’s days are numbered. A previously little-known Japanese design and engineering company has created the Robogeisha– the first robotic home servant to be powered by an atomic battery.
It’s really quite impressive. But I’ll let you check out their own promo video.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=789&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Looks like the xphone’s days are numbered. A previously little-known Japanese design and engineering company has created the Robogeisha– the first robotic home servant to be powered by an atomic battery.</p>
<p>It’s really quite impressive. But I’ll let you check out their own promo video.<span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/11/16/move-over-xphone-its-the-robogeisha/"><img src="http://img.youtube.com/vi/Wo-gGes6qig/2.jpg" alt="" /></a></span></p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">rustedangel</media:title>
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		<title>Move over Apple, it&#8217;s the xphone</title>
		<link>http://objective514.wordpress.com/2009/11/13/move-over-apple-its-the-xphone/</link>
		<comments>http://objective514.wordpress.com/2009/11/13/move-over-apple-its-the-xphone/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:58:55 +0000</pubDate>
		<dc:creator>trippenbach</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[atomic]]></category>
		<category><![CDATA[cellphone]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[xphone]]></category>

		<guid isPermaLink="false">http://objective514.wordpress.com/?p=785</guid>
		<description><![CDATA[Looks like the iPhone&#8217;s days are numbered. A previously little-known German design and engineering company has created the xphone &#8211; the first mobile phone to be powered by an atomic battery.
It&#8217;s really quite impressive. But I&#8217;ll let you check out their own promo video.

Should be available in time for Christmas (Europe only, for now.)
I can&#8217;t [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=785&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Looks like the iPhone&#8217;s days are numbered. A previously little-known German design and engineering company has created the xphone &#8211; the first mobile phone to be powered by an atomic battery.</p>
<p>It&#8217;s really quite impressive. But I&#8217;ll let you check out their own promo video.</p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/11/13/move-over-apple-its-the-xphone/"><img src="http://img.youtube.com/vi/udlxr8t1nZM/2.jpg" alt="" /></a></span></p>
<p>Should be available in time for Christmas (Europe only, for now.)</p>
<p>I can&#8217;t wait!</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">trippenbach</media:title>
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		<item>
		<title>Dragon Age: Origins: Initial Impressions (colon)</title>
		<link>http://objective514.wordpress.com/2009/11/10/770/</link>
		<comments>http://objective514.wordpress.com/2009/11/10/770/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 21:23:35 +0000</pubDate>
		<dc:creator>tanith6227</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Darkspawn]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[Edge of Reality]]></category>
		<category><![CDATA[Ferelden]]></category>
		<category><![CDATA[Grey Wardens]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://objective514.wordpress.com/?p=770</guid>
		<description><![CDATA[
BioWare&#8217;s latest RPG, Dragon Age: Origins has hit store shelves, and your tireless gamer pal Tanith secured a Day 1 copy so he could provide his initial impressions of the Xbox 360 version of the game. After 12+ hours of gameplay, here&#8217;s what he thinks:
Story: The game sticks pretty closely to well-established RPG tropes. There are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=770&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div><a href="http://images1.wikia.nocookie.net/dragonage/images/2/28/White_DAO_Logo.jpg"><span style="font-family:Arial;"><img class="size-full wp-image-771 aligncenter" title="Dragon Age" src="http://objective514.files.wordpress.com/2009/11/white_dao_logo.jpg?w=334&#038;h=168" alt="Dragon Age" width="334" height="168" /></span></a></div>
<div><span style="font-family:Arial;"><a href="http://en.wikipedia.org/wiki/BioWare">BioWare&#8217;</a>s latest RPG, <em><a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins">Dragon Age: Origins</a></em> has hit store shelves, and your tireless gamer pal Tanith secured a Day 1 copy so he could provide his initial impressions of the Xbox 360 version of the game. After 12+ hours of gameplay, here&#8217;s what he thinks:</span></div>
<p><span style="font-family:Arial;"><strong>Story:</strong> The game sticks pretty closely to well-established RPG tropes. There are three playable races in <em>DA</em>: Humans, Elves and Dwarves. Humans fill their familiar niche as a numerous and adaptable people who are the dominant race in the world. The mighty Elven kingdoms are long-lost, and those that remain either scrape out a living in ghettos among humans or survive as elusive nomads in the wilds. The dwarves are an endangered species, bled white by centuries of unending conflict against monsters beneath the surface and reduced to a single remaining city. </span></p>
<p>Early in the game the player is recruited into the Grey Wardens, an ancient order of warriors sworn to defend the world from the threat of the Darkspawn &#8211; savage mutants who are occassionally united by a powerful Archdemon and boil up from their subterranean lairs to invade the surface in what is known as a Blight. The player must rally disparate factions to counter the latest Darkspawn invasion before all is lost. In this, the game follows the now-familiar BioWare RPG structure: after an initial warm-up period, Something Important happens and the player must subsequently travel to several locations in order to prepare themselves for the Final Confrontation. As in earlier titles, the order in which you tackle story quests is up to you.</p>
<div id="attachment_772" class="wp-caption aligncenter" style="width: 338px"><img class="size-full wp-image-772 " title="Duncan" src="http://objective514.files.wordpress.com/2009/11/duncan.jpg?w=328&#038;h=184" alt="He isn't messing around" width="328" height="184" /><p class="wp-caption-text">Duncan is Leader of the Grey Wardens</p></div>
<p>BioWare aren&#8217;t taking many chances with their plot, but the story itself is told well enough to keep the player engaged. Part of this stems from the tremendous depth that exists in the world &#8211; entire histories and mythologies have been developed to breathe life into the world of Thedas. The game also draws you in through your chosen Origin story. There are six different Origins, though by the time you&#8217;ve selected your race and class you&#8217;ll only have one or two choices; regardless of race, Mages must play the <a href="http://www.youtube.com/watch?v=tqlWLYSO7yE">Mage Origin</a>, for example. An Origin story is a prologue that lasts just long enough to situate you in the world, establish initial contact with the Grey Wardens, and give you the motivation to move on. The Origins are generally well put-together (some are better than others) and to their credit not every Origin is equal in terms of what it teaches you about the world: the <a href="http://www.youtube.com/watch?v=ZjWU7RVEhAA">Human Noble Origin</a> provides lots of information about your family and the politics of Ferelden, for example, while the Mage Origin goes into detail about the relationship of magic-users with the rest of the world. By contrast, the <a href="http://www.youtube.com/watch?v=4kh6RzaHPVI">City Elf Origin</a> highlights the challenges that elves face as second-class citizens in human society.</p>
<p>Naturally, the Origins also act as a tutorial, introducing basic gameplay elements such as combat and NPC interaction. We&#8217;re a far cry from <a href="http://starwars.wikia.com/wiki/Trask_Ulgo">Trask Ulgo</a>, though &#8211; your immersion into the world is quite smooth, and your Origin doesn&#8217;t end when the prologue is over; the things you see and do during your first hours will continue to come up throughout the game, mostly in conversation with NPCs, party members and otherwise.</p>
<p><strong>Gameplay:</strong> Character creation is handled very similarly to <em>Mass Effect</em>, and the facial construction system is nearly identical. Fortunately, the presets are much better in <em>Dragon Age</em>, and provide a stronger starting point for modification; this is especially true of the male faces (which were pretty bad in <em>ME</em>).</p>
<p>There are three classes in<em> Dragon Age</em>: Mage, Warrior and Rogue. While this may sound limited, it is important to note that within each class are 5 or more Talent trees that enable you to customize your character. For example, within the Warrior class there are Talent trees for fighting with a sword and shield, fighting with a two-handed weapon,  two-weapon fighting, and archery &#8211; not to mention a Tree of general Warrior talents. It&#8217;s probably best to focus on a couple of Talent lines rather than spread yourself thin, but the depth means that two players who make the same race/class selection could nonetheless create very different characters. New Talent points are awarded every level. As you progress through the game, it is also possible to unlock two specializations within your class which grant additional powers. There are four specializations available to each class, including Berserker and Champion for Warriors, Spirit Healer and Shapeshifter for Mages or Bard and Assassin for Rogues.</p>
<p>In addition to Talents, there are also a series of Skills that can be developed over the course of play. Broadly speaking, Talents impact a character&#8217;s performace in combat, while Skills often have uses outside of combat. Any character can train up any Skill, but caution must be exercised: Skill points are awarded only once every three levels (or every other level for Rogues), so it&#8217;s important to determine roles for each member of your party and to ensure a complimentary composition. There are a number of Skills, including Herbalism (for brewing potions), Coercion (which unlocks new conversation options) and Combat Training (which allows the character to use higher quality weapons and armour).</p>
<p>There&#8217;s an abundance of side-quests to keep you occupied if you decide to take a break from the main sotry (or to level up if you&#8217;re finding a particular section too challenging). While they are largely of the &#8220;Kill X rats&#8221; variety, there are some exceptions that keep things interesting.</p>
<p>One thing that you won&#8217;t find is any kind of alignment or morality meter. There&#8217;s no Light Side/Dark Side or Renegade/Paragon dynamic in <em>Dragon Age</em>. You simply make decisions and deal with the consequences. Your companions have their own alignments and will let you know if they approve of your actions or not (it&#8217;s possible to infuriate a follower to the point that they abandon or even attack you), but otherwise there&#8217;s no system in place to tell you when you do the &#8220;right&#8221; or &#8220;wrong&#8221; thing. Frankly, it&#8217;s a refreshing change.</p>
<p><strong>Controls:</strong> You&#8217;ll control the action from an over-the-shoulder perspective that will be familiar to veterans of BioWare&#8217;s other console games like <em><a href="http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic">Knights of the Old Republic</a></em>, <em><a href="http://en.wikipedia.org/wiki/Mass_Effect">Mass Effect</a></em> or <em>Jade Empire</em>. The player leads a party of up to four characters against all manner of foes in mostly-real-time combat. As in <em>KotOR</em>, the player is free to switch between party members on the fly, and issue specific orders to each. Managing your characters&#8217; large repertoire of spells and special combat moves is handled through a radial menu similar to <em>Mass Effect</em>, as well as six quick-use commands mapped to the X, Y and B buttons. Holding the right trigger brings up a second list of quick-buttons, for a total of six hot buttons for each character. This is quite clever, but as the game progresses, players may find that this simply isn&#8217;t enough to manage the many abilities and spells they have, and have to spend more time with the radial menu, which is called up by pulling and holding the left trigger, pausing the game. Unfortunately, the radial menu has a couple of layers that can be a pain to negotiate, and it is only possible to give one order to a given party member at a time; once you&#8217;ve issued your command, the game automatically unpauses. Thus, issuing orders to several party members requires a tedious process of pausing, issuing an order, unpausing, switching characters, pausing again, issuing an order, unpausing, and so on. <em>Mass Effect</em>&#8217;s ability to issue commands to the whole squad from the radial is keenly missed, as is <em>KotOR&#8217;</em>s ability to queue up several actions per character.</p>
<p>This could potentially be a deal breaker, if not for the Tactics system. Similar to the Gambits in <em>Final Fantasy 12</em>, the Tactics system is a series of If/Then conditionals that you can set up for each character to help govern their behaviour in combat. While the system looks complicated at first glance, it is actually quite intuitive and very flexible. Initially you can only set up one or two Tactics per character, but you can open up additional Tactic &#8217;slots&#8217; as you level up. Using Tactics, it&#8217;s possible to develop fairly complex strategies that mitigate the need to micromanage your party. For example, it&#8217;s possible to tell your Healer to heal your Warrior if his health falls below 75%, and to heal anyone who is below 50% health. Your Rogue can be told to attack anyone who threatens the Healer; otherwise, he attacks whichever enemy has the fewest hit points. Your War Hound can be given standing orders to charge any ranged attackers, and to use its Growl ability against any Elite foes. Your Mage can be ordered to save powerful area of effect spells until a certain number of enemies are clustered together, and to heal himself with the most powerful potion if his health drops below 25%. The depth of the Tactics system is impressive, having presets for almost any eventuality. Tactics do not automate combat, however &#8211; the character you are controlling always ignores its preset Tactics and does only what you command.</p>
<p><strong>Combat:</strong> Paced similarly to <em>Mass Effect</em>, combat is fast and furious, and you&#8217;ll frequently face large numbers of enemies. Initial battles are quite easy, and you&#8217;ll likely win simply by letting your party auto-attack their way to victory. Use these early battles to get the hang of your abilities, however, because the difficulty ramps up fairly quickly and careless or brash play can be brutally punished. While it&#8217;s nice to be challenged, the occassional spikes in difficulty can make for confusing or frustrating battles. Fortunately, the difficulty can be adjusted on-the-fly, so if a battle is giving you fits it&#8217;s a simple matter to drop the game down a notch or two so you can get through. There are no difficulty-related Achievements, so those of you who live to hear that little &#8220;bloop!&#8221; can rest easy. You also don&#8217;t need to obsess about keeping your avatar alive: characters are KO&#8217;d when their health is depleted, but as long as at least one member of your party survives a battle, the others will get back up, and health recovers quickly outside of combat. Beware however that characters who recover from a KO suffer injuries, which impose a variety of penalties. Injuries stack, and imprudent play can soon lead to you reaching the boss of an area with your party reduced to a battered band of ragged adventurers coughing blood and nursing open wounds, cracked skulls and broken bones. You&#8217;ll want to keep a steady supply of Injury Kits handy to treat these afflictions before they get out of control. </p>
<div class="wp-caption aligncenter" style="width: 431px"><img title="Ogre" src="http://objective514.files.wordpress.com/2009/11/ogre.jpg?w=421&#038;h=237" alt="Seriously, they'll fuck you up" width="421" height="237" /><p class="wp-caption-text">Ogres can mess you up. </p></div>
<div><a href="http://pcmedia.ign.com/pc/image/article/100/1002026/dragon-age-origins-20090708115919093_640w.jpg"><span style="font-size:x-small;font-family:Arial;"> </span></a></div>
<p><a href="http://pcmedia.ign.com/pc/image/article/100/1002026/dragon-age-origins-20090708115919093_640w.jpg"></a><strong>Graphics:</strong> <em>Dragon Age: Origins</em> doesn&#8217;t look terrible by any means, but there are definately better-looking games on the Xbox 360. Some of the textures are flat, apparently compressed in order to improve performance. There has also been some minor slow-down during cutscenes, which clears up after a few seconds. Everything else has been quite smooth. Load times are a bit long, but the loading screen displays information on your current quest or on various abilities and game mechanics, so the wait isn&#8217;t that bad (apparently, installing the game to your Xbox HDD significantly reduces load times). Weapon and armor models are nice &#8211; I&#8217;m a big fan of the look of the heavy and massive(!) armour sets, and having weapons that actually look different is a nice change after <em>Fallout 3</em> and (especially) <em>Mass Effect</em>. There&#8217;s not a <em>Borderlands</em>-level of variety, but the slection of kit is good. Combat animations are also solid: spells provide dazzling particle effects, special abilities look cool when you execute them and combatants get splattered with gore. Killing certain important foes will even give you a special &#8220;killing blow&#8221; animation. In conversation, the character models are comparable to <em>Mass Effect</em>, and there&#8217;s none of the irritating texture &#8220;pop&#8221; that plagued <em>ME</em> on the 360. Conversations are preceeded by a couple of seconds pause as they load, however &#8211; installing the game to your HDD apparently eliminates this. Animations in conversation are also on-par with <em>Mass Effect </em>- which is to say that they can look a bit stiff, but facial animation remains a strong point; the characters in Dragon Age have expressive faces, unlike the dead-eyed inhabitants of the Wasteland. One slightly silly thing is that people stay splattered with blood for a while, which means that you can enter into a casual conversation still covered in the gore of your freshly-slain foes. Doesn&#8217;t anyone have a hanky? Also, <em>any</em> combat results in a literal blood bath &#8230; even if you&#8217;re just smacking rats in the pantry.</p>
<div id="attachment_774" class="wp-caption aligncenter" style="width: 384px"><img class="size-full wp-image-774 " title="Blood" src="http://objective514.files.wordpress.com/2009/11/blood.jpg?w=374&#038;h=210" alt="&quot;You've got something on your face...&quot;" width="374" height="210" /><p class="wp-caption-text">This kind of thing happens all the time</p></div>
<p><strong>Sound:</strong> Sound design is very good. The music is great and ambient effects are classy; the quiet echo of voices in a church, or the layered, out-of-synch whispers and growls when a demon speaks. Spells sizzle and weapons clash in a satisfying fashion. Voice acting is excellent. <em>KotOR</em> and <em>Mass Effect</em> spoiled us, and BioWare has wisely continued to invest in top-notch voice talent. Returning to classic RPG roots, the main character does not speak, but everyone else has been very good so far. The trope of almost everyone speaking with a British accent is present as well, though not as bad as in other examples of the fantasy genre: humans from the kingdom of Ferelden speak in the Queen&#8217;s English, but humans from other lands have French or Spanish accents. Elves do not seem to have accents, and the dwarves appear to have been spared the usual Scottish / Ale / Axes treatment.</p>
<p><strong>GUI:</strong> <em>Dragon Age: Origins</em> is an RPG in the spirit of BioWare&#8217;s hugely popular and successful <a href="http://en.wikipedia.org/wiki/Baldur%27s_Gate_(series)"><em>Baldur&#8217;s Gate</em></a> series, which means that there&#8217;s alot to do and keep track of. A game as robust as this can be very hard to manage on a console, but the GUI designers at BioWare (with the help of Edge of Reality) have done as good job of bringing it all together as could be expected. There are a few areas where having a keyboard and mouse would be vastly better, but overall the controls are solid. Menus are negotiated by using the triggers, the bumpers and the control sticks. Generally speaking, the triggers cycle through menu headers (Map, Inventory, Quest Log, etc&#8230;), the bumpers switch between characters, and the control stick manipulates items on a given screen (equipping or using items, for example). The menus are quite deep, but sometimes feel a bit unwieldy. The Quest Log is divided into collapsible sections based on where you found a quest, which keeps things neat &#8230; but the actual log entries do not always provide adequate guidance. There is a &#8220;Set as current quest&#8221; function, but it does not appear to actually do anything. The Codex is similarly organized, with new entries highlighted for your convenience. A nice touch is that not all Codex entries are static. For example, when you first meet a party member, their Codex entry might simply say, &#8220;Alistair is a Grey Warden who once trained to be a Templar.&#8221; As you speak to Alistair and learn more about him, his Codex entry expands to cover more of his background. Sadly, the Codex is not narrated, and reading entries on an SDTV is a real pain &#8211; play in HD if you can!</p>
<p>On the main screen, information is presented with fair efficiency and clearity: The character portraits with current health and stamina/mana are displayed in the upper left. The mini-map is in its familiar place in the upper right, and in the lower right is a display showing your hot button layout. Under that are the health and mana bars of the character you are currently controlling. This puts a good deal of information at your disposal, without cluttering the middle of the screen where the action&#8217;s at.</p>
<p><strong>Summary:</strong><em> Dragon Age: Origins</em> on the Xbox 360 is not without problems: so-so graphics, unwieldy menus, uneven difficulty, combat that is sometimes clunky, and somewhat predictable plot progression are all factors that cannot be ignored. However, the abundance of side-quests, the richness of the game world, the excellent writing and voice acting, solid design of the main story arc and the moments when everything just clicks all manage to overcome the game&#8217;s shortcomings and provide a compelling experience that I&#8217;ve been hard-pressed to put down. If things keep up at this pace, I can definately seem myself playing through the game a second time. I&#8217;ll reserve final judgement until I finish the game, but at this point I give it a solid <strong>8/10</strong>.</p>
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			<media:title type="html">tanith6227</media:title>
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			<media:title type="html">Dragon Age</media:title>
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			<media:title type="html">Duncan</media:title>
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			<media:title type="html">Ogre</media:title>
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			<media:title type="html">Blood</media:title>
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		<title>A Prince Never Lacks Legitimate Reasons&#8230;</title>
		<link>http://objective514.wordpress.com/2009/11/08/a-prince-never-lacks-legitimate-reasons/</link>
		<comments>http://objective514.wordpress.com/2009/11/08/a-prince-never-lacks-legitimate-reasons/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 03:09:59 +0000</pubDate>
		<dc:creator>Pale Horse</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Carrie Fisher]]></category>
		<category><![CDATA[Jake Gyllenhaal]]></category>
		<category><![CDATA[Prince of Persia: The Sands of Time]]></category>
		<category><![CDATA[Princess Leia]]></category>
		<category><![CDATA[Return of the Jedi]]></category>
		<category><![CDATA[Slave Leia]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://objective514.wordpress.com/?p=763</guid>
		<description><![CDATA[Nonetheless, in honor of recent achievements by Dakalos, a Dak-themed movie post:

Regardless of how you felt about that, you work hard and you deserve this. Thoughts?
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=763&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Nonetheless, in honor of recent achievements by Dakalos, a Dak-themed movie post:</p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/11/08/a-prince-never-lacks-legitimate-reasons/"><img src="http://img.youtube.com/vi/ZgEt-4L3fKQ/2.jpg" alt="" /></a></span></p>
<p>Regardless of how you felt about that, you work hard and you deserve <a href="http://www.toplessrobot.com/assets_c/2009/11/202d81c2987a31b0ba9f557da2eae0ec-thumb-570x427.jpg">this</a>. Thoughts?</p>
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			<media:title type="html">Pale Horse</media:title>
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		<title>Facebooking Reality: An Essay By Dakalos</title>
		<link>http://objective514.wordpress.com/2009/11/03/facebooking-reality/</link>
		<comments>http://objective514.wordpress.com/2009/11/03/facebooking-reality/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 19:50:16 +0000</pubDate>
		<dc:creator>dakalos</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Social Networking]]></category>

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		<description><![CDATA[Why I didn&#8217;t have Facebook until yesterday, and why I finally gave in
Yesterday, I “got “ Facebook. I signed up for a profile, set my privacy settings to highest level, tooled around a bit to find my friends, hoping of course that they hadn’t set their privacy settings to the highest level as well. I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=743&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-decoration:underline;">Why I didn&#8217;t have Facebook until yesterday, and why I finally gave in</span></p>
<p>Yesterday, I “got “ Facebook. I signed up for a profile, set my privacy settings to highest level, tooled around a bit to find my friends, hoping of course that they hadn’t set their privacy settings to the highest level as well. I found it a little creepy that people I knew years ago were recommended as friends to me by Facebook’s recommendation system, even though I hadn’t put in any information that would suggest that I ever knew these people. I guess at some point, they ran a search for me. Once my profile was set up, and I started to receive confirmations of “friendship,” it was congratulations and welcomes all around.<span id="more-743"></span></p>
<p>Basking in the glow of being the initiate, I reflected on why it took me so long to set up a Facebook account. I am, by a margin of years, the last person in my group of friends to get one. The same friends have been pressuring me for years to get an account, and up until recently, I took a certain pleasure in my rebellion against the behemoth of social networking. I fancied myself one of the last holdouts against a culture that is increasingly obsessed with being able to find out as much information about people as possible at any time. But I have found myself having to justify my decision not to join Facebook more and more. After a while, it was even presumed that I had made an active <em>decision not</em> to join Facebook rather than simply having <em>not decided</em> to join.</p>
<p>The main reason has to be my profession. I am a teacher of high-school students, and I simply did not want the hassle of dealing with students who wanted to be my Facebook friends. I am also old enough to remember when Facebook first started, and it seemed like every other day there was a story in the news about how Facebook was a problem in schools. Whether it was cyber-bullying or simply students obsessively checking their profiles, I can be forgiven for thinking that there was no good to be had in joining Facebook.</p>
<p>And then something happened: everybody stopped caring. Now there are fewer publicised Facebook scandals, and it’s just assumed that everyone is on Facebook. It is no longer the secret world of teenagers that is beyond the reach of parents and teachers. If anything, Facebook now makes bullying easier to track. It has become the norm, and those who aren’t on it, are outside of the norm.  Now, almost all of my colleagues are on Facebook, and it’s been about two years since any of them experienced a professional problem related to it.  In fact, two years ago if I told a student that I wasn’t on Facebook, they would instantly understand my decision. Now they just look at me like they don’t understand.</p>
<p>In addition, there was the privacy factor. I didn’t necessarily want pictures of my various (and many) indiscretions posted on the internet for all to see. Unfortunately what I want doesn’t matter. There are already a lot of pictures of me on Facebook; I can’t change that. The problem is that when I didn’t have an account, I couldn’t even see them.  Now I can at least see the pictures of myself and manage them to a certain extent.</p>
<p>In a way, it has become a bit abnormal, even suspicious to not have Facebook. I am not quite old enough to be able to play the “eccentric luddite” card having grown up with computers and using them in both my professional and personal lives. People almost expect to be able to look me up online. Not having a Facebook account makes me almost too private, as if I have something to hide. It is assumed that everyone in a certain age category must maintain an online profile of some sort. Sometimes that includes several profiles on several pages.  Choosing not to have an online profile is like choosing not to chat around the water cooler in the morning: you’re either trying to prove a point, or you’ve got something to hide. Either way, it is a point of conversation that is worth talking about (“Oh really! You don’t have Facebook. That’s interesting. Why not?”). The fact that you don’t like water is not assumed to be part of the decision.</p>
<p>It may seem like I simply joined Facebook as a resignation that personal privacy is dead, and as an assertion that I am not an old man with secrets to hide, but I do have one positive reason for joining Facebook. It has become the norm for communicating personal information that you want to share with others. Recently, a good friend of mine came down with a bad case of swine flu. Rather than emailing around to say that he was sick, he simply posted it on Facebook and understandably got on with the business of resting up and getting better. The problem was that I had no idea about this until another friend informed me over the phone, adding something like, “oh ya, you didn’t hear. You don’t have Facebook.” At this point, I started to think that it was a bit selfish of me not to have Facebook, and to put the onus on my friends to relay information to me by other means.</p>
<p>I really have to say that I resent Facebook. I resent feeling pressured to join, I resent the invasion of privacy, and I most certainly resent the fact that Facebook has become the norm for communicating personal information. But Facebook is here, and it is not going away any time soon. I briefly clung to the idea that it would be a fad and that “this too would pass,” but it seems that I was mistaken.  In the end, my reason for joining Facebook is that the benefits of embracing it far outweigh the benefits of not joining.</p>
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			<media:title type="html">dakalos</media:title>
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		<title>This Week In Miscellanea: “Headlines”</title>
		<link>http://objective514.wordpress.com/2009/10/20/this-week-in-miscellanea-%e2%80%9cheadlines%e2%80%9d/</link>
		<comments>http://objective514.wordpress.com/2009/10/20/this-week-in-miscellanea-%e2%80%9cheadlines%e2%80%9d/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:07:36 +0000</pubDate>
		<dc:creator>rustedangel</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[photography]]></category>

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		<description><![CDATA[1. Headline number 1: &#8220;Terrifying Sniper Prank on Japanese TV&#8220;
2. Headline Number 2: &#8220;Erotic Farm Girls Calendar Aims To Make Agriculture Alluring&#8220;

3. Headline Number 3: &#8220;Lights Out, Camera, Action!&#8220;
4. all kinds of interesting and sort of sexy updates.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=732&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>1.</strong> Headline number 1: &#8220;<strong>Terrifying Sniper Prank on Japanese TV</strong>&#8220;<span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/10/20/this-week-in-miscellanea-%e2%80%9cheadlines%e2%80%9d/"><img src="http://img.youtube.com/vi/ZlWuc4dihqQ/2.jpg" alt="" /></a></span></p>
<p><strong>2. </strong>Headline Number 2: &#8220;<strong>Erotic Farm Girls Calendar Aims To Make Agriculture Alluring</strong>&#8220;</p>
<p><a href="http://www.thelocal.de/society/20091020-22687.html"><img class="alignnone" src="http://www.thelocal.de/articleImages/22687.jpg" alt="" width="374" height="212" /></a></p>
<p><strong>3. </strong>Headline Number 3: &#8220;<strong>Lights Out, Camera, Action!</strong>&#8220;<a href="http://blog.vincentlaforet.com/2009/10/19/lights-out-camera-action/"><img class="alignnone" src="http://blog.vincentlaforet.com/wp-content/uploads/picture-64-300x190.png" alt="" width="300" height="190" /></a></p>
<p>4. all kinds of <a href="http://www.boston.com/bigpicture/2009/10/2009_un_world_drug_report.html">interesting </a>and <a href="http://www.gearfuse.com/twisted-disney-princesses/">sort of sexy </a>updates.</p>
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			<media:title type="html">rustedangel</media:title>
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		<title>Чёрная молния ★ Black Lightning ★</title>
		<link>http://objective514.wordpress.com/2009/10/20/%d1%87%d1%91%d1%80%d0%bd%d0%b0%d1%8f-%d0%bc%d0%be%d0%bb%d0%bd%d0%b8%d1%8f-%e2%98%85-black-lightning-%e2%98%85/</link>
		<comments>http://objective514.wordpress.com/2009/10/20/%d1%87%d1%91%d1%80%d0%bd%d0%b0%d1%8f-%d0%bc%d0%be%d0%bb%d0%bd%d0%b8%d1%8f-%e2%98%85-black-lightning-%e2%98%85/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 13:58:35 +0000</pubDate>
		<dc:creator>Pale Horse</dc:creator>
				<category><![CDATA[film]]></category>

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		<description><![CDATA[BLACK LIGHTNING IS A PEOPLE&#8217;S HERO

       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=729&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>BLACK LIGHTNING IS A PEOPLE&#8217;S HERO</strong></p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/10/20/%d1%87%d1%91%d1%80%d0%bd%d0%b0%d1%8f-%d0%bc%d0%be%d0%bb%d0%bd%d0%b8%d1%8f-%e2%98%85-black-lightning-%e2%98%85/"><img src="http://img.youtube.com/vi/eOcv4qijPFU/2.jpg" alt="" /></a></span></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Pale Horse</media:title>
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		<title>I Will Call Nothing Fair, Unless it be Her Panties</title>
		<link>http://objective514.wordpress.com/2009/10/17/i-will-call-nothing-fair-unless-it-be-her-panties/</link>
		<comments>http://objective514.wordpress.com/2009/10/17/i-will-call-nothing-fair-unless-it-be-her-panties/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 03:25:17 +0000</pubDate>
		<dc:creator>Pale Horse</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[ranting]]></category>
		<category><![CDATA[raving]]></category>
		<category><![CDATA[religion]]></category>

		<guid isPermaLink="false">http://objective514.wordpress.com/?p=723</guid>
		<description><![CDATA[The title will make sense in a moment &#8211; first, a little preamble. &#8220;What is PH posting now?&#8221; you ask yourself, &#8220;That last post was silly. Why would he do such a thing?&#8221; The answer is two fold: I love you, and I am awesome in the biblical sense of the word. What follows is, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=723&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The title will make sense in a moment &#8211; first, a little preamble. &#8220;What is PH posting now?&#8221; you ask yourself, &#8220;That last post was silly. Why would he do such a thing?&#8221; The answer is two fold: I love you, and I am awesome in the biblical sense of the word. What follows is, as near as I can tell, the end credit sequence to a very new anime series called <em>Sora no Otoshimono</em>. The title translates as something like  &#8221;Lost Property of the Sky&#8221; and is about fallen angels and high-school kids. &#8220;Typical!&#8221; you think, &#8220;I can go on youtube and watch hours of crap like this set to Linkin Park!&#8221;</p>
<p>You would be mistaken. If not about kids and the band&#8230; about the breasts. And the panties&#8230; ah yes, the panties.</p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/10/17/i-will-call-nothing-fair-unless-it-be-her-panties/"><img src="http://img.youtube.com/vi/ZIAu5p3KyYk/2.jpg" alt="" /></a></span></p>
<p>Yes, that just happened. Things will never really be the same, I know, but I&#8217;m not done with you yet. Now, you shall watch the highly generic preview. It is highly generic! Until about 2 minutes in when it becomes totally fucking sweet. You shall enjoy it, because your equine lord compels you. <strong>Love him, and despair</strong> etc.</p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/10/17/i-will-call-nothing-fair-unless-it-be-her-panties/"><img src="http://img.youtube.com/vi/PtruJGeDyTA/2.jpg" alt="" /></a></span></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Pale Horse</media:title>
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		<title>Tales of the Ancient Swords Shooting Swords</title>
		<link>http://objective514.wordpress.com/2009/10/15/tales-of-the-ancient-swords-shooting-swords/</link>
		<comments>http://objective514.wordpress.com/2009/10/15/tales-of-the-ancient-swords-shooting-swords/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 19:37:41 +0000</pubDate>
		<dc:creator>Pale Horse</dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[in-jokes]]></category>

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		<description><![CDATA[You may remember that Rusty once linked us a really sweet clip from The Sword and the Sorcerer.

Was that the film&#8217;s hero &#8211; the creatively named Prince Talon &#8211; shooting a guy with a sword that shoots swords? It was indeed! What&#8217;s interesting is that someone is making an official Sword and the Sorcerer sequel. &#8220;Goddamn [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=objective514.wordpress.com&blog=2656245&post=715&subd=objective514&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>You may remember that Rusty once linked us a really sweet clip from <em>The Sword and the Sorcerer.</em></p>
<p><span style="text-align:center; display: block;"><a href="http://objective514.wordpress.com/2009/10/15/tales-of-the-ancient-swords-shooting-swords/"><img src="http://img.youtube.com/vi/vDvuBY97cD4/2.jpg" alt="" /></a></span></p>
<p>Was that the film&#8217;s hero &#8211; the creatively named Prince Talon &#8211; shooting a guy with a sword that shoots swords? It was indeed! What&#8217;s interesting is that someone is making an official <em>Sword and the Sorcerer</em> sequel. &#8220;Goddamn you, Pale Horse!&#8221; you cry, &#8220;How dare you get my hopes up? It&#8217;ll be terrible, just like all the other crappy sequels we&#8217;ve <a href="http://www.transformersmovie.com/upgrade_flash.html">been</a> su<a href="http://terminatorsalvation.warnerbros.com/">bjecte</a>d t<a href="http://www.indianajones.com/site/index.html">o lat</a>ely!&#8221; But wait, troops&#8230; there are three things that you&#8217;ve yet to learn:<br style="border:initial none initial;margin:0;padding:0;" /></p>
<p>• That someone is the film&#8217;s original director, <a href="http://en.wikipedia.org/wiki/Albert_Pyun">Albert Pyun</a> &#8211; a direct-to-video king who (allegedly) trained under Akira Kurosawa.</p>
<p>• The guy who played buddy in the original has been recast, along with five young female leads.</p>
<p>• The film stars <a href="http://www.youtube.com/watch?v=jSHi9A4Gbwc">Kevin Sorbo</a> <strong>AND </strong><a href="http://www.youtube.com/watch?v=-E5rwaJNLJo">Christopher Lambert</a>.</p>
<p>It&#8217;s called <em><a href="http://www.talesofanancientempire.com/">Tales from an Ancient Empire</a></em>, and stars Hercules as the son of the guy in the first video &#8211; a gruff-mercenary-with-a-heart-of-gold whose &#8220;princess&#8221; half-sister needs his begrudging help with some heroic fantasy shit blah blah blah something about fate. Watch this, and then look me square in the face and tell me it wasn&#8217;t totally awesome:</p>
<p><span style='text-align:center; display: block;'>
<object type="application/x-shockwave-flash" width="400" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=7028173&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA">
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</object>
</span></p>
<p>Stilted dialogue with no contractions to make it sound &#8220;medieval?&#8221; Check. Horrible acting? Check. Actors who look utterly out of place in a fantasy context? Check. This is some vintage 80s fantasy barbarian shit!</p>
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