well, that would be a very useful weapon for when the zombie apocalypse hits. The show “future weapons,” however, never bothers to look into the limitations of the guns it profiles.
I mean… 200 yards? That’s lovely, but the guy with the assault rifle could hit you from twice that distance, and a 30 or 40mm grenade would do far more damage. They also neglect pellet dispersion, the weapon’s weight, and the bulkiness of ammunition.
I wonder if this thing could be built to fire ammunition from clips. It looked like there was a lot of wasted space in that drum. It’s big enough that you might need other guys to carry ammo for you, and if you’re doing that, you might as well carry a SAW.
That said, I totally support the inclusion of this weapon in video games. I also don’t really know what the US army’s requirements are for shotguns, so there are probably some advantages here (apart from reliability and rate of fire!) that I’m not seeing.
Rusty does a good job of pointing out the limitations of the AA-12; I especially agree that I agree that clips would make the weapon more manageable. That said, this is clearly a CQB weapons system: it’s smaller and lighter than a SAW and shorter than most rifles, so it’s easier to swing around indoors. 30- or 40mm grenades are not terribly discriminating, but shotgun pellets are unlikely to over-penetrate, which is important if hostiles are mixed in with non-combatants – though it’s also bad if they’re shooting at you through the walls. Spread is an issue, but less so indoors and one or two stray pellets probably won’t kill an adult. Also, I’m not sure how far back the shooters are in the video, but when the guy has all those targets next to each other, the spread doesn’t seem THAT bad.
Tanith is right on the money when it comes to CQB - this weapon is perfect for storming buildings and the like. Something to keep in mind if you’re an anti-terrorist type or similar.
The other advantage I can see right off the firing pin is easily interchangeable ammo types. Slot ‘em in, slot ‘em out. Rubber pellets. Expandable rubber slugs (anyone remember this?) Flechettes. Glue. Even capsules of capsaicin powder - can you picture an autoshotgun firing micro-cans of pepper spray that burst on impact? It’s got all the payload versatility of a 40mm grenade launcher, with a faster rate of fire and without the bulk.
Plus, if you think about it, the recoil-absorbing system in itself is quite impressive.
I admire your ardor in the persuit of the $25M; you are a man of strong conviction and unimpeachable moral character. How does your load feel about hostages?
Bastidge! I was logging on to embed this very same video!
Required viewing: http://www.viralvideochart.com/
“No one can face it and live! There’s so much lead delivery on target . . .”
well, that would be a very useful weapon for when the zombie apocalypse hits. The show “future weapons,” however, never bothers to look into the limitations of the guns it profiles.
I mean… 200 yards? That’s lovely, but the guy with the assault rifle could hit you from twice that distance, and a 30 or 40mm grenade would do far more damage. They also neglect pellet dispersion, the weapon’s weight, and the bulkiness of ammunition.
I wonder if this thing could be built to fire ammunition from clips. It looked like there was a lot of wasted space in that drum. It’s big enough that you might need other guys to carry ammo for you, and if you’re doing that, you might as well carry a SAW.
That said, I totally support the inclusion of this weapon in video games. I also don’t really know what the US army’s requirements are for shotguns, so there are probably some advantages here (apart from reliability and rate of fire!) that I’m not seeing.
Rusty does a good job of pointing out the limitations of the AA-12; I especially agree that I agree that clips would make the weapon more manageable. That said, this is clearly a CQB weapons system: it’s smaller and lighter than a SAW and shorter than most rifles, so it’s easier to swing around indoors. 30- or 40mm grenades are not terribly discriminating, but shotgun pellets are unlikely to over-penetrate, which is important if hostiles are mixed in with non-combatants – though it’s also bad if they’re shooting at you through the walls. Spread is an issue, but less so indoors and one or two stray pellets probably won’t kill an adult. Also, I’m not sure how far back the shooters are in the video, but when the guy has all those targets next to each other, the spread doesn’t seem THAT bad.
Tanith is right on the money when it comes to CQB - this weapon is perfect for storming buildings and the like. Something to keep in mind if you’re an anti-terrorist type or similar.
The other advantage I can see right off the firing pin is easily interchangeable ammo types. Slot ‘em in, slot ‘em out. Rubber pellets. Expandable rubber slugs (anyone remember this?) Flechettes. Glue. Even capsules of capsaicin powder - can you picture an autoshotgun firing micro-cans of pepper spray that burst on impact? It’s got all the payload versatility of a 40mm grenade launcher, with a faster rate of fire and without the bulk.
Plus, if you think about it, the recoil-absorbing system in itself is quite impressive.
Also, random linkage and a great way to spend an hour: Less Lethal Weapons!
Plus, while I’m thinking about it, you could conceivably load that thing with tungsten APFSDS rounds. Some serious kevlar-defeating potential there.
Oh noes! Terrorists! Use Rusty’s ideal stack:
rounds 1-8: alternating 00 buck and solid shot tracer.
rounds 9-16: now that they’re dead and the room is on fire, I can see their friends. That calls for flechettes.
round 17: cubic, to knock the lock off the adjoining door.
rounds 18-24: armor-piercing slow-fuse grenades, the better to blow up heavily armored bodyguards from the inside.
rounds 25-35: more 00 buck. stich that Osama!
round 36: glue, to help stick him back together for questioning.
I admire your ardor in the persuit of the $25M; you are a man of strong conviction and unimpeachable moral character. How does your load feel about hostages?